I've been looking to reproduce the behaviour of an engine I used in the past.
It basically allowed to load more than one terrain. This enables on-the-fly loading of chunks of a bigger map.
To recap: I need the ability to load, unload and stitch together smaller terrains at runtime in order to page the loading of a bigger world map.
Is there a way to achieve a similar result in Engine Nine? Are "huge maps" supported, or are there any plan to?
Thanks for sharing your work,