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Why use Z as Up vector?

Apr 19, 2012 at 8:31 PM

I just wan't to know why you decided to use Z as Up vector? Due to that Direct X up vector is default Y.


And I can point out that it wont render in a WinForm. Not with the WinForm Example from AppHub. I haven't debugged it in any way. Didn't think this was a big deal.

Apr 20, 2012 at 3:37 AM
So many people complained about this, I'm going to make the change in the next release.

My experience is that it actually works pretty well with WinForm and WPF, though there're some tricks when handling inputs.
Apr 20, 2012 at 3:35 PM

I was just curious about the Z Axes. Have you any set date when it will be release? Or around when it will be released?

Apr 20, 2012 at 4:09 PM
This is my side project in my spare time, so I don't have a concise release schedule. My best guess would be somewhere around summer.
Apr 21, 2012 at 10:10 PM

Just one thing I want to know. Is there a way to use Light in a Physics Scene? In the tutorial the Project the light ain't rendered, I don't know if this is something I need to change.