Why use Z as Up vector?

Developer
Apr 19, 2012 at 7:31 PM

I just wan't to know why you decided to use Z as Up vector? Due to that Direct X up vector is default Y.

 

And I can point out that it wont render in a WinForm. Not with the WinForm Example from AppHub. I haven't debugged it in any way. Didn't think this was a big deal.

Coordinator
Apr 20, 2012 at 2:37 AM
So many people complained about this, I'm going to make the change in the next release.

My experience is that it actually works pretty well with WinForm and WPF, though there're some tricks when handling inputs.
Developer
Apr 20, 2012 at 2:35 PM

I was just curious about the Z Axes. Have you any set date when it will be release? Or around when it will be released?

Coordinator
Apr 20, 2012 at 3:09 PM
This is my side project in my spare time, so I don't have a concise release schedule. My best guess would be somewhere around summer.
Developer
Apr 21, 2012 at 9:10 PM

Just one thing I want to know. Is there a way to use Light in a Physics Scene? In the tutorial the Project the light ain't rendered, I don't know if this is something I need to change.