This project is read-only.

Increasing terrain texture quality.

Jul 13, 2012 at 1:35 AM

Im really enjoying the feature set of the engine so far but i've ran into one hitch.  The texture is horribly distorted on my terrain.

What needs set to increase the detail of the texture?  Or simply tile the texture it self smaller so it doesn't appear as distorted.

Jul 13, 2012 at 3:38 AM
If your terrain is large, than one texture may not suffice, try increase the size and precision of the texture.
Or you can use techniques like tiling and splatting to put more pixels on to the terrain surface.
Jul 13, 2012 at 6:38 PM

I've been trying to setup up tiling with it but m not 100% sure what I need to change to enable tiling.

Jul 14, 2012 at 2:53 AM
Edited Jul 14, 2012 at 2:53 AM
You just have to adjust the Surface.TextureTransform property to enable tiling. There is currently a bug related to BasicMaterial when tiling the texture. You can use MaterialGroup as demonstrated in Terrain.xaml from the sample project.
Jul 14, 2012 at 4:59 AM

Alright thanks a bunch.