Rigidbody problems.

Jan 8, 2013 at 8:34 AM

Hey all,

I'm using <Rigidbody> at the moment for not falling through the ground and other collision detection events.
However I don't like the way to control the movement with the BodyImpulses, the character walks very unnatural. It's like he's an accelerating race car.

Is there any way to combine Transform.Translation for moving the character, with physics/collision? So it doesn't walk through walls and other objects.

- Stefan 

Jan 8, 2013 at 9:36 AM

Take a look at Bepu's Demo ( here )

BEPUphysicsDemos -> BEPUphysicsDemos -> Alternate Movement

Jan 9, 2013 at 12:10 PM

Alright found it.

Can I just put the CharacterController into my Nine Project?