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Models popping up.

Feb 1, 2013 at 1:55 PM
Hi all,

I'm noticing some models popping up in the scene when in a certain distance of the model.

I'm using the BirdEyeCamera like this:
<BirdEyeCamera Name="Camera" Radius="380" Speed="0" WheelSpeed="0" Pitch="0.6" Yaw="{Degrees 270}" />

It's like a static camera that show a somewhat isometric view. However I also have trees in my scene and they popup later when they already should be visible.

How can I adjust the viewdistance of the camera / game?
I looked into fog, but I think that isn't it.

-Stefan
Feb 1, 2013 at 2:09 PM
Edited Feb 2, 2013 at 12:25 AM
FarPlane?
Feb 1, 2013 at 2:22 PM
How do Farplane and Nearplane work?

Everytime i use those, my whole screen is filled with one color. :(
Feb 1, 2013 at 4:42 PM
I would say that it might be the bounding box of the models or something in that way. How does it look when the model disappear, is it so that you can see the half model? When at a specific range.
Feb 2, 2013 at 12:56 PM
It's a tree with it's boudingbox at the leafs for whatever reason.
I don't know the exact distance but it dissapears completely when it reaches the end of the screen.
So it's almost outside my camera radius and then it dissapears.
But the shadow remains on the ground.

We also have a gravestone in our game, and that model doesn't pop up.
It just leaves the screen how it's suppossed to do.
Feb 3, 2013 at 12:13 AM
I think this is related to .x files.