Build Tutorial failed

Apr 7, 2013 at 10:25 AM
Edited Apr 7, 2013 at 10:31 AM
At the same time, the support of Silverlight and XNA is very important to me, so I hope to be able to use Nine.
But the first time I used it for these difficulties.

Build project "Test" succeeded.

Error 2 Type 'SkyBox' is not usable as an object element because it is not public or does not define a public parameterless constructor or a type converter. E:\Dev\WorkDir\Sample\Nine.Samples.1.4\Samples\Tutorial\TutorialContent\Tutorials\01. Hello World.xaml 19 6 TutorialContent (Content)
Error 4 Type 'DirectionalLight' is not usable as an object element because it is not public or does not define a public parameterless constructor or a type converter. E:\Dev\WorkDir\Sample\Nine.Samples.1.4\Samples\Tutorial\TutorialContent\Tutorials\01. Hello World.xaml 35 6 TutorialContent (Content)
Error 3 Type 'AmbientLight' is not usable as an object element because it is not public or does not define a public parameterless constructor or a type converter. E:\Dev\WorkDir\Sample\Nine.Samples.1.4\Samples\Tutorial\TutorialContent\Tutorials\01. Hello World.xaml 30 6 TutorialContent (Content)
Error 1 Building content threw NotSupportedException: Could not find a graphics device that supports the XNA Framework Reach profile.
at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
at Nine.Content.Pipeline.Graphics.PipelineGraphics.CreateGraphicsDevice()
at Nine.Content.Pipeline.Graphics.PipelineGraphics.get_GraphicsDevice()
at Nine.Content.Pipeline.Processors.CustomEffectProcessor.ProcessParameters(ContentIdentity identity, EffectContent effectContent, ContentProcessorContext context)
at Nine.Content.Pipeline.Processors.CustomEffectProcessor.Process(EffectContent input, ContentProcessorContext context)
at Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor2.Microsoft.Xna.Framework.Content.Pipeline.IContentProcessor.Process(Object input, ContentProcessorContext context)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAssetWorker(BuildItem item)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAsset(BuildItem item)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.RunTheBuild()
at Microsoft.Xna.Framework.Content.Pipeline.Tasks.BuildContent.RemoteProxy.RunTheBuild(BuildCoordinatorSettings settings, TimestampCache timestampCache, ITaskItem[] sourceAssets, String[]& outputContent, String[]& rebuiltContent, String[]& intermediates, Dictionary
2& dependencyTimestamps, KeyValuePair`2[]& warnings) E:\Dev\WorkDir\Sample\Nine.Samples.1.4\Samples\Content\Shaders\cage.fx Tutorial
Coordinator
Apr 7, 2013 at 12:56 PM
Unfortunately, we haven't got enough resource to support XNA on Silverlight. The shader system in Silverlight is a little bit different from XNA on Windows/Phone/Xbox and the APIs are not identical.