Post Processing

Engine Nine has a fairly extensible post processing framework. It also ships with several built-in post processing effects, such as BloomEffect, HighDynamicRangeEffect, DepthOfFieldEffect, AntiAliasEffect, BlurEffect, etc.

To use a post processing effect, simply add that effect to the scene.

image

<Scene xmlns="http://schemas.microsoft.com/nine/2011/xaml">
    <AntiAliasEffect />
    <DepthOfFieldEffect BlurAmount="5"/>
    <HighDynamicRangeEffect Exposure="0.5" BloomIntensity="0.25" />
</Scene>

Last edited Oct 1, 2012 at 3:36 AM by yufeih, version 3

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