Dynamic Terrain Splatting

We are using the exact source code checked out from your nine.1.6 branch on the git repo. It doesn't crash, but the shader that I have on one of the splatted material parts stops animating the ma...

Id #18 | Release: Engine Nine 1.4.0 | Updated: Apr 6, 2013 at 3:25 AM by yufeih | Created: Apr 6, 2013 at 3:25 AM by yufeih

Animation Interface Confusion

Hello jsmith, Thanks for trying out Engine Nine, there was a confusing design in the animation system, you should use _thePig.Animations.Play("MovePeg") instead.

Id #17 | Release: None | Updated: Mar 24, 2013 at 3:30 AM by yufeih | Created: Mar 24, 2013 at 3:30 AM by yufeih

Transparent Skinned Model

Welcome to the world of 3D graphics! Things gets complicated when it comes to transparency. It isn't possible to draw a transparent model with each triangle correctly sorted in a single pass. Thi...

Id #16 | Release: None | Updated: Mar 24, 2013 at 3:28 AM by yufeih | Created: Mar 24, 2013 at 3:28 AM by yufeih

Component OnRemove

Nine.Component.OnRemove() is never called.

Id #15 | Release: None | Updated: Jan 23, 2013 at 10:09 PM by ChFlashER | Created: Jan 23, 2013 at 10:09 PM by ChFlashER

Accessibility

I am currently having a big problem finding Engine Nine easily accessible to people who are new to the project. This is a big problem that affects most open source XNA based projects and ultimately...

Id #14 | Release: None | Updated: Jan 10, 2013 at 3:09 PM by bloodhound92 | Created: Jan 10, 2013 at 2:19 PM by bloodhound92

Dual-Monitor testing?

I am seeing a number of very strange, seemingly random exceptions in my Engine Nine test program that I have traced to the following line of code in Update: FreeCamera camera = (FreeCamera)scene....

Id #13 | Release: Engine Nine 1.4.0 | Updated: Jan 9, 2013 at 10:01 AM by ChFlashER | Created: Jan 9, 2013 at 12:41 AM by yufeih

problem with TextSprite

i´m facing the following problem with TextSprite: textsprites are always projected onto the 0-Z-plane of the world-space so i can position texts only correct onto the viewport-plane combined with...

Id #12 | Release: None | Updated: Dec 15, 2012 at 1:43 AM by yufeih | Created: Dec 15, 2012 at 1:43 AM by yufeih

Physics Joints

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Id #11 | Release: None | Updated: Dec 12, 2012 at 10:56 AM by ChFlashER | Created: Dec 12, 2012 at 10:56 AM by ChFlashER

Rigid body and collider collision events

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Id #10 | Release: None | Updated: Dec 11, 2012 at 8:35 AM by yufeih | Created: Dec 11, 2012 at 8:35 AM by yufeih

Optimize ModelCollider load speed

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Id #9 | Release: None | Updated: Dec 11, 2012 at 8:33 AM by yufeih | Created: Dec 11, 2012 at 8:33 AM by yufeih