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Dual-Monitor testing?

Jan 8, 2013 at 7:02 PM

I am seeing a number of very strange, seemingly random exceptions in my Engine Nine test program that I have traced to the following line of code in Update:

FreeCamera camera = (FreeCamera)scene.GetDrawingContext().Camera;

Without the above line, everything runs fine, but with it, I get a number of exceptions in a number of different places. No error occurs on that actual line, though.

I've determined that a dual-monitor setup seems to be the root cause of these problems. Switching back to a single monitor display seems to fix everything. Has Engine Nine been tested on dual-monitor setups? Are there any known issues?


Jan 9, 2013 at 1:41 AM
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Jan 10, 2013 at 2:53 AM

Can you provide me with some error messages and stacktraces?

ChFlashER said that he couldn't repro the error on a dual monitor setup. I don't have a dual moniter at hand so it's not really tested. Let me see if I can setup a dual moniter environment.