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Engine nine support IOS, Andriod time

Mar 7, 2013 at 12:40 PM
Engine nine support IOS, Andriod Planning time。Would like to know。
Mar 7, 2013 at 1:13 PM
We are working on MonoGame Support now. :)
Mar 8, 2013 at 3:18 AM
Mono Not Support XAML ,How to do
Mar 8, 2013 at 8:11 AM
XAML is only used for offline processing. XAML files are compiled into binary formats that can be loaded on any platform.
Mar 8, 2013 at 8:47 AM
No, Mono For Andriod is not references System.XAML. Now Nine Engine references System.XAML.
My English is not good. :)
I think base on Engine Nine 3D Application Runing Windows,Web,IOS,Andriod,Mac.
this like Untity3D Application.
Thank you
Mar 8, 2013 at 9:17 AM
I get your point. The only reference to System.Xaml is Nine.Content.Pipeline, which is used to compile the xaml files to binary xnb files. That means, in theory, you have to build your game asset on Windows, but you can copy the built assets and run in iOS/android.

It is our vision to make Engine Nine cross platforms like Unity3D, and we are gradually moving towards that goal. Thanks for trying out this project!
May 27, 2013 at 8:25 AM
Edited May 27, 2013 at 8:26 AM
this is great,
I think Nine + Monogame can become a very good alternative to Unity, please keep on!