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Post Processing

Engine Nine has a fairly extensible post processing framework. It also ships with several built-in post processing effects, such as BloomEffect, HighDynamicRangeEffect, DepthOfFieldEffect, AntiAliasEffect, BlurEffect, etc.

To use a post processing effect, simply add that effect to the scene.


<Scene xmlns="">
    <AntiAliasEffect />
    <DepthOfFieldEffect BlurAmount="5"/>
    <HighDynamicRangeEffect Exposure="0.5" BloomIntensity="0.25" />

Last edited Oct 1, 2012 at 4:36 AM by yufeih, version 3


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